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January 18, 2022

"To take the tools that exist today and combine them with the desire to tell stories" - Shari Frilot (Sundance New Frontier)

With the Sundance Film Festival just around the corner, we spoke to New Frontier curator Shari Frilot to find out more about the lineup and the challenges of working on a digital edition for the seco…

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January 6, 2022

A Step Toward The OASIS (5/5): OASIS for good?

Dystopia is a common feature in fiction that picture the near future where reality and virtual reality become indiscernible. The popular narrative goes something like this: the protagonist is fascina…

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January 5, 2022

XRMust XR Awards 2021: A Year in Immersive Storytelling

As in 2020, an immersive work takes up a lot of space. THE BOOK OF DISTANCE and GOLIATH: PLAYING WITH REALITY have in common a strong narrative, particularly anchored in the immersive medium, and a s…

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January 3, 2022

"A metaverse that is open, democratic, and adheres to ethical standards" - Jason Moore (Alien Rescue)

The Metamovie Presents: Alien Rescue recently won the award for Best Multiplayer Experience at the Raindance Immersive 2021 | Raindance Film Festival. Let's find out how the experience has changed in…

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December 29, 2021

A Global XR Content Telco Alliance (LG Uplus, Orange, Qualcomm Technologies…) for a new generation of premium XR content

How to better support creative studios involved in the XR and metaverse landscape? For telecom companies (Telcos), the challenge is to help innovative creation without forgetting the general public. …

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December 23, 2021

Building the metaverse responsibly with Women in Immersive Tech Europe (WIIT) and Meta

WIIT, standing for Women in Immersive Tech Europe, is the first European NGO that Meta chooses to collaborate with to address Meta’s new goals outlined for building the metaverse responsibly. The WII…

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December 20, 2021

THE INFINITE: ⁠A Giant Leap for XR (Review)

THE INFINITE is not only one of the most visually stimulating XR exhibitions in recent memory but also, and perhaps surprisingly, a remarkably moving experience.

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December 20, 2021

“By adapting a series of paintings in VR, we wanted to explore the context of their creation" - Martin Charrière (UNFRAMED: HAND PUPPETS - PAUL KLEE)

The very creative DNA Studios in Switzerland is no longer a novice when it comes to immersive production, and in particular with its Unframed series that explores the works of renowned (Swiss!) paint…

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December 15, 2021

"For live theater we can really take advantage of this new immersive medium and go beyond reality" - Alex Coulombe (Agile Lens)

Alex is one of the XR influencers particularly active on the networks (Twitter, Youtube under the name of iBrews). His passions range from architecture to design, from Unreal Engine to theater: a per…

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December 14, 2021

Everything You Need To Know - Sundance New Frontier 2022

The oldest interactive (new media) festival is back, January 20-30 in Park City. With his "fully biodigital" selection, presented simultaneously on a virtual venue (The Spaceship - launched in 2021),…

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December 13, 2021

Stereopsia's Crystal Owl® Awards: one last drop of XR creation before Christmas

Stereopsia EUROPE 2021 concluded with its traditional gala evening, where the brand-new Crystal Owl® Awards were handed out. Shaped like an owl and created by the Cristallerie du Val Saint Lambert in…

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December 3, 2021

"Our challenge was to create a multi-user experience... and cross-platform!" - Maria Beltran (THE LEGEND OF KAMI)

During the GIFF 2021 in Geneva we had the chance to try a multi-player and cross-platform experience in selection, THE LEGEND OF KAMI, developed by the Swiss company Zoe/Apelab. It is a collaborative…

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December 2, 2021

"We wanted to create a cinematic journey with a level of interactivity perfectly fitted to that goal" - Jon Rowe (BIOLUM)

BIOLUM is one of the VR experiences that has been touring a lot in 2021 in festivals, winning prizes at SXSW or the recent GIFF in Geneva. Let's take a look at the conception of this virtual reality …

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December 2, 2021

A Step Toward The OASIS (4/5): Business Model

Who are capitalizing on the OASIS? And how? Everything is changing at a terrifying speed. During the past two months, it seems as if the term ‘metaverse’ has begun to parallel the ‘the 4th Industrial…

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November 25, 2021

"We aim to represent the state of the art of the XR industry" - Alain Gallez, Alexandra Gérard (Stereopsia EUROPE)

Stereopsia returns in 2021 twice as much as before the pandemic: if the traditional edition Stereopsia EUROPE takes place as usual in December (8-10), the Belgian team of the event has just concluded…

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November 23, 2021

"We aim to create a suspending disbelief for the viewer" - Paul Raphaël (Felix & Paul)

No need to introduce Felix & Paul Studios, creators of some of the most recognized immersive experiences in the world. From their collaboration with big names in the arts, sports, film and politics t…