August 10th, 2021 | by Mathieu Gayet

Post Reality and No Normal: NEWVIEW AWARDS are back!

Psychic VR Lab Co. Ltd. has today announced the return of the annual NEWVIEW AWARDS. This year will see a global panel of judges select the best AR, VR and MR artistic creations and determine the winner of the GOLD PRIZE, with a cash award of $20,000 USD.

Now in its third year, the theme of the NEWVIEW AWARDS 2021 is ‘Post Reality and No Normal’. In 2021, our known realities have been radically altered. The rapid spread of infection due to a global pandemic accelerated the world into a closed and isolated society which proportionately caused an infodemic landscape wherein restrictions were placed on interaction between nations, cities, living environments, and everything in between.

Everything became remote and socially distanced, forcing people to rethink their individuality. What emerged from this was a so-called “new normal.” Teleconferencing platforms, live streaming, the metaverse, digital twins, mirror worlds, and cross-reality all became popular. A new distance between people, the world, and our previously known and comfortable reality became our future. The reality projected by this "new normal" that appeared before our eyes is based on the individual experiencing it. The world projected into our minds by this sensory consciousness is full of its own unique qualitative colors. This "post-reality" is in essence "no-normal".

Our "new reality" is a world “without normal.” There are no standards or norms in the world of XR, which is created or designed by the true diversity of each individual. In this year’s NEWVIEW AWARDS, we want to recognize the delicate and flexible "imagination" that deviates from our previously known reality and beautifully expresses a transcendence, deviation, and transformation.

This year we seek "creativity" that transcends reality thematically, temporally, and spatially.

The NEWVIEW AWARDS hopes to capture the essence of the global transcendence caused by the ongoing COVID-19 pandemic,” said Ryohei Watanabe, CMO Psychic VR Lab. “In our ‘new’ reality, creativity has been given new avenues in which to flourish, and at Psychic VR Lab we are excited to appreciate some of the great xR works that artists, designers, and creators have produced to encapsulate the theme of ‘Post Reality, No Normal’. We are very excited for this year’s submissions and to see the best of xR creativity from across the globe!
- Psychic VR Lab Co. Ltd.

This year’s NEWVIEW AWARDS will be judged by a panel including Naohiro Ukawa, founder of Japan's first live streaming studio and channel, DOMMUNE, Zowie Broach, Royal College of Art Fashion Program Director, and imma, Japan's first virtual model in Asia. The prizes on offer include three SILVER AWARDS ($5,000 USD each) and the GOLD AWARD ($20,000 USD). In addition, the PARCO PRIZE will be given to one winner and grant a space for a unique AR creation to be developed and displayed at the PARCO Building in Shibuya, Tokyo. The final award, the SUPER DOMMUNE Prize, provides the right to show your work on SUPER DOMMUNE and will be selected by Mr. Ukawa, the owner of the Prize.

The NEWVIEW AWARDS launched in 2018 and has since received a total of 622 entries from 15 countries.

To find out more about the NEWIEW AWARDS 2021 and how to submit an entry, please visit


Deadline November, 1

In this article


Share article

Related posts

September 6, 2020

“VR offers a much deeper and intimate connection to the audience” – German Heller (PAPER BIRDS)

Whenever I try VR, there is one thing I cannot help but be fascinated by. It is the way it takes you to a different world than you are used to and for a moment makes it even more real than the realit…

December 30, 2019

"We created the first musical in mixed reality" - Thibault Mathieu (Wilkins Avenue)

Previously Head of Creative Innovation at Webedia (France), he is now entirely dedicated to creative and immersive experiences where storytelling is king. With his new company Wilkins Avenue, he has …

December 24, 2020

Focus: Barking Dogs, the independent way to immersive video games

Virtual reality found its first audience when the video game industry took interest in it. While the largest companies invest in it, we should not forget the independent studios that have long offere…