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May 12, 2020

Sundance Institute presents New Frontier Story Lab projects - 2020 edition

Six projects and artist teams have been selected for the 2020 Sundance Institute New Frontier Story Lab, which supports independent artists working at the cutting-edge convergence of film, art, media…

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May 12, 2020

Cannes XR teams up with major key players for its 2nd Virtual edition

After unveiling the Marché du Film Online, a standalone online market to be held from 22 to 26 June, the Marché du Film – Festival de Cannes announces the reshape of Cannes XR in a digital only event…

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May 10, 2020

"I feel that animation is an awesome tool to enhance VR" - Van Phan (UPSTANDER)

As part of Tribeca Immersive - Cinema 360, UPSTANDER was screened few days in April on Oculus TV. A great opportunity to discover how the immersive medium could speak about bullying at school. We met…

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May 10, 2020

"Are we not going to be able to ever know what the truth is, again?" - Halsey Burgund (IN THE EVENT OF MOON DISASTER)

"In Event of Moon Disaster" was recently selected for the Tribeca Film Festival's Virtual Arcade. A fascinating and surprising experience, In Event of Moon Disaster premiered at the IDFA DocLab and i…

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May 8, 2020

" I want to give artists a high-quality experience of our festival" - Michel Reilhac (Venice VR)

Venice VR is not only an immersive festival and one of the most beautiful venue to showcase VR. Filmmakers and producers are also welcome all year long to work on their project through the Biennale C…

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May 2, 2020

"New ideas are emerging to keep our festival alive" - Michael Swierczynski (NewImages)

Building bridges with Asia (a strong partnership with Taiwan) and other continents (Africa was guest of honor 2020), this 100% immersive festival in the heart of Paris is gaining in importance each y…

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April 30, 2020

Phi Centre is "VR TO GO"

Featuring a premiere of Alegría – A Spark of Light, created by Felix & Paul Studios, PHI VR TO GO explores the best narrative content in virtual reality from the comfort of your home.

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April 30, 2020

The Open Frame Award at goEast goes to the Infinite Realities!

Being a forum for virtual experiences, in its third edition at goEast – Festival of Central and Eastern European Film the Open Frame Award continues to experiment with new forms and media formats.

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April 24, 2020

PIXEL RIPPED 1995 is finally out on Oculus and Steam VR

In these times of stay-at-home confinement, we may not go out as much as we'd like, but at least we can invite you to a multi-dimensional VR trip back in time to 1995, an era that planted the roots o…

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April 23, 2020

“Forget the technology and remember the story and the emotions” - Ricardo Laganaro (A LINHA)

When you read something as a child you do not only enjoy a story. Everything about it comes to life around you: the voices, the sounds, the smells, the colors, even the tastes. There is no separation…

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April 22, 2020

“I use space to drive the story” – Shao Qing (BLACK BAG)

With its ability to create a rhythmic, spatial & particularly dark narrative, BLACK BAG is to virtual reality what film noir is to the cinema. A strange odyssey to discover quickly!

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April 19, 2020

"VR can feel indistinguishable from the real-world" - Tobin Asher (Stanford's VHIL)

The Stanford’s VHIL – Virtual Human Interaction Lab – is one of the most important university research centers on virtual reality and its applications. From medical research to research on racism, fr…

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April 17, 2020

"Tribeca Immersive is a reflection of the diversity of creators across the globe" - Loren Hammonds (Tribeca Immersive)

Due to the current situation, Tribeca Festival had to cancel his physical event and found its way online (see the complete line up). For the Immersive part the Cinema360 program will air on Oculus fr…

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April 16, 2020

"We are a social XR cultural hub" - Louis Cacciuttolo (VRrOOm)

Established in 2016 as a content platform, VRrOOm (link) is developing as a distribution platform for festivals with a service of virtual rooms to broadcast projects and host XR users.

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April 15, 2020

“There is a special festival atmosphere you can’t produce digitally” – Astrid Kahmke (Virtual Worlds)

As its 2nd edition originally scheduled in June was postponed, we spoke with Astrid Kahmke (director of the festival and Head of the European Creators'​ Lab) and Benedikt Frank (PR manager) about the…

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April 13, 2020

“Bringing Ubisoft worlds to new audiences” - Melanie de Riberolles (Ubisoft)

While the restoration works are ongoing, many are keeping alive in their minds and eyes – through videos, pictures and memories – the beauty of this sacred monument. Ubisoft joined them, creating a V…