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January 18, 2022

"To take the tools that exist today and combine them with the desire to tell stories" - Shari Frilot (Sundance New Frontier)

With the Sundance Film Festival just around the corner, we spoke to New Frontier curator Shari Frilot to find out more about the lineup and the challenges of working on a digital edition for the seco…

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January 3, 2022

"A metaverse that is open, democratic, and adheres to ethical standards" - Jason Moore (Alien Rescue)

The Metamovie Presents: Alien Rescue recently won the award for Best Multiplayer Experience at the Raindance Immersive 2021 | Raindance Film Festival. Let's find out how the experience has changed in…

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December 29, 2021

A Global XR Content Telco Alliance (LG Uplus, Orange, Qualcomm Technologies…) for a new generation of premium XR content

How to better support creative studios involved in the XR and metaverse landscape? For telecom companies (Telcos), the challenge is to help innovative creation without forgetting the general public. …

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December 20, 2021

“By adapting a series of paintings in VR, we wanted to explore the context of their creation" - Martin Charrière (UNFRAMED: HAND PUPPETS - PAUL KLEE)

The very creative DNA Studios in Switzerland is no longer a novice when it comes to immersive production, and in particular with its Unframed series that explores the works of renowned (Swiss!) paint…

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December 3, 2021

"Our challenge was to create a multi-user experience... and cross-platform!" - Maria Beltran (THE LEGEND OF KAMI)

During the GIFF 2021 in Geneva we had the chance to try a multi-player and cross-platform experience in selection, THE LEGEND OF KAMI, developed by the Swiss company Zoe/Apelab. It is a collaborative…

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December 2, 2021

"We wanted to create a cinematic journey with a level of interactivity perfectly fitted to that goal" - Jon Rowe (BIOLUM)

BIOLUM is one of the VR experiences that has been touring a lot in 2021 in festivals, winning prizes at SXSW or the recent GIFF in Geneva. Let's take a look at the conception of this virtual reality …

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November 25, 2021

"We aim to represent the state of the art of the XR industry" - Alain Gallez, Alexandra Gérard (Stereopsia EUROPE)

Stereopsia returns in 2021 twice as much as before the pandemic: if the traditional edition Stereopsia EUROPE takes place as usual in December (8-10), the Belgian team of the event has just concluded…

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November 23, 2021

"We aim to create a suspending disbelief for the viewer" - Paul Raphaël (Felix & Paul)

No need to introduce Felix & Paul Studios, creators of some of the most recognized immersive experiences in the world. From their collaboration with big names in the arts, sports, film and politics t…

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November 12, 2021

"We are a sandbox for creative people from different artistic backgrounds who want to explore immersive storytelling" - Astrid Kahmke, Sylvain Grain (European Creators' Lab x Stereopsia)

Dissecting the grammar of an immersive project from the start: this is the subject of many creative workshops that allow artists and producers to take the time to work on the development of their exp…

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November 10, 2021

"Memories we make in VR are as tangible as the ones made in the physical world" - Joe Hunting (WE MET IN VIRTUAL REALITY)

A year after the 'Virtually Speaking' series, Joe Hunting is back with a full-length documentary shot entirely in VRChat: we caught up with him to discuss the challenges of creating works like this o…

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November 3, 2021

"Technology must facilitate the story" - Anna Abrahams, Avinash Changa (ANGELS OF AMSTERDAM)

Angels of Amsterdam is an immersive experience that brings reality to life within VR, through the use of extremely advanced technology that allows history - and its lesser-heard voices - to speak for…

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October 28, 2021

“We all need to remember what it was like to experience VR for the first-time, sometimes a simple 360 can be the most powerful” - Alex Rühl (VR Podcast)

She produces and directs her own VR films, has done a TEDx talk on using VR for good and decided to launch her own podcast during a worldwide pandemic. We decided to sit with Alex Rühl and discuss he…

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October 25, 2021

"Whatever the medium, I remain by definition a non-fiction storyteller" - Karim Ben Khelifa (SEVEN GRAMS)

Photojournalist and war correspondent, Karim Ben Khelifa made a transformation in the early 2010s as he found a new way to express himself in the face of contemporary, social and political issues. Tu…

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October 19, 2021

"We removed the chronological structure to keep the emotion intact." - Michael O'Connor (GLIMPSE)

With a preview introduced at Venice VR in 2019, GLIMPSE was a long awaited project for us! This immersive animated drama centred around a couple (voiced by Taron Egerton and Lucy Boynton) premiered t…

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October 18, 2021

"I think the XR industry is on the right track now" - Antony Vitillo (SkarredGhost.com)

Antony Vitillo is mostly known in the XR community as @SkarredGhost, a Torino-based influencer and developer who just celebrated 5 years of blogging on immersive topics. And this year, he joined Loui…

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October 15, 2021

"Since its creation, the GIFF has been a meeting platform for all actors of the cultural and creative industries " - Anaïs Emery (General and artistic director)

The Geneva GIFF is back to 100% physical this year for an edition for the public but also for professionals (with the Geneva Digital Market). The opportunity to celebrate a 27th anniversary post-Covi…