Embodying different organisms and interacting as they do, has the potential to deepen our understanding in the interspecies symbiosis that encourages ecological succession and bioremediation, in the wake of becoming more sustainable and respectful inhabitants of the planet.
Symbiotica starts with up to five users entering the VR installation. Each participant will choose to play as a different organism from the Monera, Protist, Fungi, Animalia or Plantae Kingdom to strategically restore a variety of habitats destroyed by human-induced catastrophes. They will put on 6DoF VR Headsets that let them move around the installation area, and will be able to interact using the VR controllers.
Once the experience begins, they will see their body as the organism they chose as well as other players´avatars. An animated introduction starts and tells the story of the disaster which they have to restore. With the help of UI (or a guiding voice) they are going to be told which their tasks are.
The different organisms are able to see and catch different elements, and perform varied exercises: for example, trees will have to catch the sunlight and CO2 from the surface, fungi will have to catch water in the underground and collaborate with algae to degrade hard rocks. In this sense, every species has its own responsibility to carry out what they are bound to do. A UI (or a guiding voice) will let them know what each other needs and lacks.
Each collaboration will be a small interaction game, like doing a short choreography at the same pace, or going from point A to B to C to D in order to survive and thrive. By working collaboratively, users will see the changes in their surroundings, leading to the maximum symbiosis and restoration of the habitat.
- Director :
- Natalia Cabrera
- Type :
- Virtual Reality - Interactive