Deep VR

20 min
1 episode
Deep allows players to navigate through a serene and poetic underwater world. Movement is controlled by slow, deep breathing which soothes and relieves anxiety in the player. It uses a self-explorative, visually stunning underwater seascape and biofeedback mechanics. Together with researchers at the Radboud University, we carefully design and research the experience as a tool for teaching people valuable emotion regulation techniques in a safe and supporting environment.

General informations

Director :
Owen Harris
Producer :
Sarah Ticho

Partner companies :
Monobanda

Crew & cast

Art director :
NIKI SMIT
Sound designer :
ANDY MOONEY
Composer :
ANDY MOONEY
Gameplay Programer :
MICHAEL TOWNSEND
AI Programer :
BRYAN DUGGAN

Awards

2015

Festivals

2021
2016
2015