XRMust_VeniceVRExpanded.jpg
August 12th, 2020 | by admin

Venice VR Expanded will partner with VR Lounges around the world

The works of Venice VR Expanded, the Virtual Reality section of the 77th Venice International Film Festival (2-12 September 2020) of La Biennale di Venezia will be available for viewing in the VR Lounge of many cultural institutions around the world, and online.

The cultural institutions involved are the following:

  • China Academy of Art - Sandbox Immersive Festival, Hangzhou (link)
  • Comédie de Genève, Geneva (link)
  • Design Center Flacon, Moscow (link)
  • Espace CENTQUATRE-PARIS – Diversion, Paris (link)
  • ESPRONCEDA - Institute of Art & Culture, Barcelona (link)
  • Fondazione di Venezia - M9 – Museo del ‘900, Venice Mestre (link)
  • HTC Corporation - VIVE ORIGINALS, Taiwan (link)
  • INVR. SPACE, in Partnership with VRBB and supported by Medienbord, Berlin (link)
  • Laboratorio Aperto di Modena, ex Centrale AEM, Modena (link)
  • Laboratorio Aperto di Piacenza, ex Chiesa del Carmine, Piacenza (link)
  • Nikolaj Kunsthal, Copenhagen (link)
  • PHI Center, Montréal (link)
  • Portland Art Museum & Northwest Film Center, Portland (link)
  • Stichting Eye Filmmuseum, Amsterdam (link)

These institutions, which belong to the Satellite Programme network, will make it possible for audiences who do not own the VR equipment necessary to view the works online, to enjoy the experience of the 44 immersive projects of Venice VR Expanded (link), from 24 different countries, at the institution locations, which will be equipped with the required technology.

For the entire duration of the 77th Venice Film Festival (2-12 September), each of them will create a VR Lounge open to the public and equipped with VR visors, in which spectators can explore the 31 immersive projects of Venice VR Expanded in Competition, the nine projects Out of Competition – Best of VR and the four projects developed during the fourth edition of the Biennale College Cinema – VR.

As previously announced, the Virtual Reality works in this edition of the Venice Film Festival will not be shown on the Venetian island of Lazzaretto Vecchio, but will be fully available online, thanks to an innovative digital platform that enjoys the support of HTC VIVEPORT, Facebook’s Oculus, VRChat and VRrOOm.

The accredited viewers of the Venice Film Festival will have access to all the titles in the programme. There will also be a special VR accreditation.

All the works in the selection are restricted to viewers ages 14 and above.

The members of the international Jury for Venice VR Expanded:

  • Celine Tricartpresident (USA), director and screenwriter, an expert in Virtual Reality and 3D
  • Asif Kapadia (Great Britain), director of films and documentaries, winner of an Academy Award for Amy
  • Hideo Kojima (Japan), author of some of the best-selling videogames, including the Metal Gear series, considered the father of the stealth genre.

The Venice Virtual Reality Jury will award the following prizes: Grand Jury Prize for Best VR Immersive Work, Best VR Immersive User Experience and Best VR Immersive Story.

In this article

Share article

Related posts

XRMust_Spheres.jpg
February 14, 2019

”Science as a storytelling tool” - Eliza McNitt (SPHERES)

From astronauts to astrophysicists, McNitt works alongside scientists to tell stories about the human connection to the cosmos. Her films and VR experiences have appeared at festivals including Sunda…

XRMust_WolvesInTheWall_Tribeca.jpg
June 25, 2019

“What matters is the relationship with the character” – Pete Billington (WOLVES IN THE WALLS)

It’s not only one of the most selected VR films in festivals this year (so far Tribeca, Annecy, New Images…), but WOLVES IN THE WALLS first segment was also well distributed in 2018. Now we are able …

XRMust_TribecaImmersive2019.jpg
March 25, 2019

“We place storytelling at the forefront” - Loren Hammonds (Tribeca Immersive)

The Tribeca Film Festival is amongst the first entertainment event every year, and it’s still growing attention with a fearless line-up of talents and projects. This year’s Immersive selection seems …